Diablo 2 Bots 2019



Every time I press open on hero editor, it tells me that it cant find my diablo game. From the research that I have done, I think it has to do with the save file? I think before the patch the save file was C: Program File (x86) Diablo II save.After the patch it got changed to C: Users charles Saved Games Diablo II. A working Diablo II bot for current battle.net servers and single player. Forum: Threads: Posts. 1st real bot run was a su., 06:55 AM by Darcvigilante. 05 Aug 2019 11:47 am kupakaczki: 0: 1765: 05 Aug 2019 11:47 am kupakaczki: what happen if all d2 reg to same email and a bot get detect: 02 Aug 2019 03:27 pm Ghosts: 0: 1897: 02 Aug 2019 03:27 pm Ghosts: Kolbot Banning: 21 Jul 2019 10:00 am tuttle: 5: 4445: 26 Jul 2019 06:42 pm D2proxies: D2NT Bot.

My favorite project (ever) was a Diablo II botting system I made in 2008. The summer before sophomore year of college.If you have never played the game Diablo II, it's your typicalnerdy Dungeons and Dragons kind of collect gear + level up + beat upmonsters type of game.


Diablo 2 - Act 2 - Town

Diablo II Automation

  • started at 10-12 years old with AutoIt bots that moved basedon the pixels on the screen
  • then at ~15 got more complicated with an AutoIt OCR (which I'll cover in another article later) that helpedme pickup nice items
  • around ~17 moved onto C# bots that no longer used pixels, instead read/wrote memory and injected packets
  • around ~19 I made a clientless bot (no game required, entire state tracked in the bot)
2019

packet injecting bot

A clientless bot tracked the game state, replied to every packet appropriately, and did thisall without a real game client running. Without the client running I could start thousands of bots on a regularcomputer, instead of at most 2-4 bots that soaked up all of the memory/CPU to display graphics.

Normally this wouldn't be possible, because most bots required the game to berunning to see the map and path to the monsters. One of the secret ingredients to my bot was the abilityto generate the game map based on the seed received on game join.I wrapped an API around this map generator and that's what made my bots extra special!

I couldn't have done any of this without the amazing reverse engineers who shared their workin the Diablo II hacking community. There were entire public wikisdedicated to definitions for each packet and memory structure. Prettycool stuff to be noodling on when you're still in highschool!

Undetectable maphack

Here's the neat little maphack that tested out the map generation API:

Maphack

A maphack is a tool that reveals unexplored areas in a game. StarCraft,Counter-Strike, WarCraft, etc. all have similar tools that givesome players an advantage over others. It's pretty lame to do in Player vsPlayer games like StarCraft, but in Diablo 2 it makes finding items lesstedious -- a little bit less cheaty :)

This maphack was novel in that it didn't do anything inside the gamethat changed memory or hooked into anything in a strange way. Using themap seed I was able to generate all the maps in the game, thenstitch each area together. Not to mention with the API we could run the maphack ona separate computer!

Also, the maphack could do some not-so-undetectable things like hookinto the game and inject 'teleport to X, Y' packets until you reachthe destination.

Finally, clientless bot

Bot pathing around the map

Not only could the bot run without the client, that was pretty cool, butit also required no configuration. Normally with other bots, you'd have to edit some.ini or something similar outlining your character, where to put items,what skills to use, some kind of script to do attacks in a smart way(i.e. for ranged attacks position yourself far away).

What my bot did, instead of reading some .ini file, was look directly atyour character and infer a good build! This was like Heroku for DiabloII bots. You just pointed my bot at your character and it took over. Ifyou had, for example, the 'lighting bolt' spell maxed out, the bot wouldassume the 'RangedAttack' pattern and stay at a decent distance whilestaying in line of sight. If you had no items or skills, the bot wouldsmartly be able to at least punch the monsters!

One of the other cool pieces of this bot was the task queue based modulesystem. Every action in the game was fired off by some module, andexecuted by being pulled off the task queue. For example, I had modulesMover, Killer, Item Pickup, and Chicken. I could write a whole blogon Mover Module, but to summarize it I used the non-client based mapgeneration to stitch together all of the required maps to get frompoint A to point B. Meaning, you could ask the Mover module to go to thelast place in the game from the first point in the game, and it couldstitch every map together giving you all of the waypoints + questsrequired to get to that location.

Bot picking stuff up

The task based queue was especially useful. Consider if you were movingfrom Point A to Point B and some monster smacks you to half health, howwill the bot react? The Chicken module will add a 'very high' prioritytask to get the hell out of that area!

Other cool parts of this bot were: CD Key rotator for running many botsat once sharing a pool of keys, entire website payment gateway + API,and some pretty impressive API performance using fancy caching techniqueswith IO pooling.

The whole project was built in about 2 months with C#, PHP and JS!

2019

The Sorceress class is able to deal high elemental damage and also ranged AoE attacks. She performs great against large groups of monsters, but she isn’t used often for her teamwork. Due to the other classes’ elemental resistances, Sorceress deals lower amounts of damage in PvP combat, but still, she remains one of the best classes in PvP. This is thanks to her ability to move rapidly or teleport across the map, in combination with her ranged attacks. As a result, she is ideal for Hit-and-Run tactics. Below is a list of Diablo 2 Sorceress builds.

Common Sorceress builds

  • Blizzard Sorceress: Depends on Cold Spells, with the Blizzard spell as the main skill. With the proper equipment, it’s a fearsome build for PvP fights. The right combination of teleport and cold spells can be proved fatal for her enemies.
  • Lightning Sorceress: Based on Lightning Spells. The primary skill is the Chain Lightning.
  • Fire Sorceress: Depends on the leveling up of Fire Ball, Fire Mastery, and other fire skills, as they increase the Fire Ball damage and bonuses. It seems to have the higher damage output of all Sorceress builds. Although the build can bring destruction from miles away, its weakness lies to high Fire resistance, because it spends almost all the points in Fire skills.
  • Frozen Orb Sorceress: Depends on the use of Cold Spells, with Frozen Orb to be the main skill. Thanks to this skill’s great AoE, this build is the most common in PvP. On the other hand, it has lower damage output compared to other builds, but most sustainability, due to Energy Shield as the secondary skill.
Diablo 2 Bots 20192019
  • Cold/Fire Sorceress: Relies on both Cold and Fire Spells. The primary skills are the Meteor and the Frozen Orb.

From the above Diablo 2 Sorceress builds, the most popular and probably the most effective in both multi and single-player are the Blizzard, Frozen Orb, and Fire Ball Sorceress. Also, almost all builds use the Teleport and Energy Shield skills, for maneuverability and protection.

Diablo 2 bot download

Builds such as Chain Lightning or Blizzard Sorceress heavily depend on mana synergies. They place almost all of their points into Lightning and Cold spells respectively, in order to maximize the damage of their main skills.

In opposite, builds like Frozen Orb, Fire Wall, Enchant or Thunder Storm have almost no synergies. This allows them to use their primary spells in combination with other spells.

Among the three elemental build types, the strongest one is probably the Cold Spells Sorceresses, because the Cold Mastery provides Cold Resistance based on percentage.

D2 Bot 2019

Lightning Sorceresses are weaker due to the longer casting time of their spells. In addition, their total damage output is unreliable (1-1900), despite the fact that the maximum possible damage per hit is higher than the other types.